

Fighting in the clouds can obstruct your vision, or send you plummeting to your doom if you aren’t careful. The mines are filled with confining corridors preventing jumping and sword throws, and conveyor belts that can send you careening into a bottomless pit. There are four arenas to choose from, each one adding its own set of wrinkles to the already stellar combat. Battles are frantic, but most importantly, they’re fair. You’ll die frequently, but you’ll grit your teeth, mutter a curse word under your breath, learn from your mistakes, and press on. Swords also operate independent of their user, and careful players can get in close and whip their opponent’s weapon right out of their hands.
#DOES NIDHOGG HAVE ONLINE MULTIPLAYER FULL#
Raise or lower your rapier, divekick your opponent, or chuck your sword at full speed - there’s a lot of depth within the limited control set, and button mashing will get you nowhere.

You have a limited set of moves, but they allow for a nearly infinite amount of strategy. The controls help make each match as nail-bitingly tense as possible. There’s a constant push and pull in matches, and they can easily go from sure-fire victory to utter defeat in the span of a few seconds. Meanwhile, your opponent is trying to do the same thing. Don’t worry, being eaten by Nidhogg is an honor one should be so lucky. Your goal is to make it across three additional screens, where you’ll be greeted by a cheering crowd, as well as the titular Yggdrasil-gnawing dragon. Once defeated, a giant “GO” sign appears like something straight out of Golden Axe, granting you the advantage on the battlefield. You’ll use your rapier, a handful of martial arts moves, and your wits as you try to slay your foe. Each arena stretches across seven different “screens,” with you and your opponent dropped in the middle screen at the start. Like a weird combination of Karateka and Bushido Blade, Nidhogg adds an interesting spin to the conventional 2D fighter. From the showers of pixelated blood that explode from fallen enemies to the massive chandelier that sways to and fro in a massive castle, to deftly cartwheeling over your sword to grab it off the ground, Nidhogg’s unique visuals combine the best of modern technology with the nostalgia of yesteryear. Despite this decidedly retro aesthetic, Nidhogg features some the most masterfully animated pixels I’ve ever seen. With a soundtrack by renowned electronic producer Daedalus that’s equally ambient and driving, shifting multicolored backdrops that look like an acid trip gone horribly wrong (or fantastically right your call), and the crunchiest 8-bit character design this side of the “dragon” from Adventure, Nidhogg is a clear throwback to the games of the past. Nidhogg looks and sounds like an Atari game drenched in LSD. Nidhogg takes all of the fat built up inside the fighting genre over last few decades and strips it away what’s left is the one of the purest, most entertaining one-on-one combat games in years. Layer in dozens of characters with their own play styles, as well as numerous additions made by “Hyper” and “Ultra” add-ons, and it’s easy to lose sight of what makes them great in the first place: the psychological back-and-forth of two players pitted against each other in mortal combat.

Combos, combo breakers, reversals, air reversals, quarter-circle forward fierce - fighting games have become so obfuscated by increasingly complex controls and move sets that it takes hours of study and pages of notes just to become remotely competitive.
